![]() The introduction to this document is intended to be appropriate reading for someone who This is followedīy detailed technical definition of the behavior of every VML element and the permittedĪnd recommended behaviors for all applications. It interacts with both XML and HTML as defined by the HTML 4.0 Specification. The first part of thisĭocument is an introduction, which gives an overview of the way VML is organized and how VML is an application of Extensible Markup Language (XML) 1.0 whichĭefines a format for the encoding of vector information together with additional markup toĭescribe how that information may be displayed and edited. This document defines the Vector Markup Language (VML). This indicates noĮndorsement of its content, nor that the Consortium has, is, or will be allocating any resources to the issues This document is a NOTE made available by the W3 Consortium for discussion only. There are W3C Staff comments on this submission. It is the initialĭraft of the specification of VML. This document is a submission to the World Wide Web Consortium. John Bowler, Microsoft Corporation Howard Cooperstein, Microsoft Corporation Ajay Jindal, Microsoft Corporation Tuan Nguyen, Microsoft Corporation Peter Wu, Microsoft Corporation Troy Sandal, Visio Corporation Daniel Lee, Hewlett-Packard Company Brian Dister, Macromedia, Inc. See the Pen Shape Morph Button by Chris Coyier ( on CodePen.This version: Latest version: Authors: Brian Mathews, Autodesk Inc. Clicking the button checks the state of the button and then runs the appropriate ones. One to morph the star to a check, one to change the color, and then both those same animations in reverse. run this on a click or whenever you want Now you can get a reference to that animation and kick if off how you like: animationToCheck = document.getElementById("animation-to-check") Perhaps this SVG is just a part of a and you want to run the animation on any click on that button.įirst give the animation an ID so we can find it with JavaScript, and then prevent it from running with: That’s pretty neat, but it’s a little limiting since you can only handle clicks from other elements right in that same SVG. For instance, you could begin the animation when it’s clicked on, like: SMIL has the ability to handle interactions like clicks and hovers, so long as all that happens within the SVG itself. That animation will run immediately, so we’ll need to fix that up a bit. Add an animation element that animates to the next shape Use the starting shape on the SVG shape element itself Make the next shape with those same points.ĭrag the points around until you have your next shape. Save a copy of that SVG, then make a new copy for the next shape. ![]() In this demo I’m going to morph from a star to a check. It’s not extremely obvious how many points a shape has just by looking at the d (in the case of a path) or points attribute (in the case of a polygon) so you may just need to start in a vector editor program with a single shape and work from there. The shape won’t disappear or anything, but it won’t animate. Most important fact: the shapes need to have the same number of points Also not hardware accelerated, like all SVG. It’s even more limiting than SMIL though, being limited to the one browser and requiring a path with an identical number of points. Another update: Chrome has started to allow shape morphing through CSS.
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